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Philosophy and Culture
Reference:

About the specifics of mythodesign in social networks

Darchinov Edgar Vadimovich

Postgraduate student, Department of Philosophy and Socio-Political Disciplines, Kazan Innovative University named after V.G. Timiryasov

42 Moskovskaya str., Kazan, 420111, Russia

darchinoved@gmail.com
Other publications by this author
 

 

DOI:

10.7256/2454-0757.2024.8.68679

EDN:

YDSNSI

Received:

10-10-2023


Published:

05-09-2024


Abstract: The object of the study is the technology of mythodesign. Today, it is actively used by the "electronic nomads" on their own social networks accounts, leading to the transformation of his worldview and perception of himself. The purpose of the study is to demonstrate the changes of a "nomad" who divert the reality because of the large amount of time spent on social networks. The research methods are analytical and phenomenological. As a result of the analysis of the problem, it was revealed that in modern times mythodesign is becoming a popular technology, the development of which is not difficult. With the help of mythodesign, electronic nomads construct myths that create spaces for communication, and images in the form of photographs or small videos. Mythodesign includes two elements – a myth and an image. The myth highlights a fantasy element that allows you to convey the plot more vividly and draw attention to the "electronic nomad". The image in social networks is a construct with staged features, which allows hiding the real face of the "electronic nomad"; the "nomad", wanting popularity, erases his real image replacing it by an avatar. As a result, the external success hides the internal crisis of the "nomad". But, experiencing psychological discomfort, the "electronic nomad" is unable to critically approach the situation and even avoids such an action. As a result, the social pages of "electronic nomads" are virtual biographies, which only partially reflect the real life of a person.


Keywords:

electronic nomad, social network, communication, myth design, myth, image, media image, photography, simulacrum, creolized text

This article is automatically translated.

Introduction

In modern times, the development of digital technologies reveals a constant increase in power, which expands the spaces of their influence and increases the number of people interacting through them. There is a peculiar social demand for the development of digital technologies and their expansion in the socio-cultural space. As a result, a person is literally driven into a digital environment with no alternatives.

The digital space turns out to be comprehensive, accessible and attractive. A modern person here regularly (unnoticeably to himself) increases his pastime and functioning. As a result, virtual reality / information and communication network "Internet"/augmented reality/metaverses and real life become interconnected components of the existence of a person who has acquired a new form of identity – "electronic nomadism". Today, "electronic nomads" use mythodesign technology to create a variety of content on social networks – from simple photo publications/video reports to meaningful posts that give new knowledge. The above makes the mythodesign technology, which is addressed by the "electronic nomad" in social networks, the object of research. The purpose of the study is to show what changes occur in a "nomad" who spends a lot of time on social networks and begins to play reality, as a result of which mythodesign products displace/replace reality, emasculating human life and reducing it to the production of illusory images.

A literary review. The ideas of A.V. Ulianovsky played a special role in clarifying the specifics of myth design in social networks [1; 2, pp. 117-120]. He not only introduced the term mythodesign into scientific use, but also laid the foundations for its research in various segments of the socio-cultural space. It was thanks to A. V. Ulianovsky that a comprehensive study of myth design and its features began in the 1990s, including in marketing communications, advertising, urban space, and modern culture [3, 4, 5]. However, there are quite a lot of unexplored aspects in scientific publications about myth design, which initiated his research in social networks.

Methods. Analytical and phenomenological methods are chosen as the key methods. Thanks to them, the specifics of mythodesign technology in the existence of an "electronic nomad" were revealed, which acted as the novelty of the article.

Results and discussion

One of the most convenient forms of communication in modern times is the social network. At the same time, every year there is a steady increase in the number of users of social networks. They, "being in a permanent online state, find themselves the prey of technical devices, acquiring an unconscious electronic dependence" [6]. Instagram Facebook (recognized as an extremist organization and banned in the territory of the Russian Federation), Vkontakte, Twitter (blocked in the territory of the Russian Federation), LinkedIn, Google+, YouTube video hosting, etc. are particularly popular in society. They allow you to communicate freely (at any time and in any space) and create social relationships. In them, the "nomad" becomes not only an active user (consumer) of information, but also a producer, that is, an actor in the formation of information and its exchange.

One of the popular technologies that allows you to communicate on social networks is mythodesign. A.V. Ulianovsky defines mythodesign as "a type of socio-cultural technology characterized by the use of special system procedures for constructing communicative quality and the communicative subject field of a product/service and special attention to maintaining the trust of target audiences" [1, pp. 154-155]. In the work of S. S. Kalinichenko, we find the following definition: "Mythodesign is a type of socio-cultural technology for the formation of social myths, the main condition of which is the presence of mythological consciousness in society" [3, pp. 148-152]. Both authors claim that mythodesign is a socio–cultural technology with a wide field of application: it can be used in any segment of the socio-cultural space. With the help of myth design, as a result of system procedures, myths are constructed that create spaces for communication.

Speaking about design, we emphasize that it is associated with the design of something (in our context, a myth and an image on social networks) that is subordinate to a certain idea / idea and often contains intrigue. In the modern world, design occupies a leading position, it is total, penetrating into all spheres of the social.

Mythodesign as a technology consists of two components – a myth and an image. Let's consider their specific features in the context of technology.

In our study, the emphasis is on the fantasy component of the myth as a narrative about someone/something. As A.V. Ulianovsky rightly noted, today "there is no insurmountable boundary between reality, myth and falsehood – they are contextual, depend on the worldview of target audiences and the intentions of managers of social and physical reality" [7].

The modern myth is built around the current state of affairs / current event/incident/scandal/shocking situation. But the "electronic nomad" weaves an element of fantasy into the story of the event, translating what is happening into a unique and extraordinary format. Perhaps the "nomad" did not even take part in the event, or the event itself never happened, but in order to attract attention to his own person, he invents it.

The appeal to the myth is not accidental. The myth allows the "electronic nomad" to express himself in a fantasy perspective, using exaggerated feelings and emotions when describing possible events. This is due to the fact that the specificity of the myth "lies in the thought of a poetic-fictional ontology, an ontology presented in the image of ontogony, where being is embodied, imagining itself, giving itself an authentic image of its own essence and self-representation of its presence and its gift" [8, p. 107]. The myth is fantastical. He helps the nomad to embody desired events on his own pages on social networks, which often have no place in reality. The myth attaches importance not only to the situation, but also to its creator, the "electronic nomad".

The question arises: what mechanisms contribute to the transformation of information about the real into a myth? This transformation was described by N. Luhmann. He believed that the information in the myth "manifests itself in differences that produce differences" [9, p. 95]. This effect is achieved by superimposing two events (for example, the actual and the desired), where the difference serves as a source of new difference, resulting in the processing of information to the incredible/miraculous. The myth of the "electronic nomad" "lives off self-generated surprises, self-built tensions" [9, p. 96]. The myth plays with "deception and epiphany, ignorance and cognition, motivationally-driven representation and generalized suspicion of such motivation" [9, p. 97]. At the same time, the myth-creating "nomad" is guided by freedom in constructing a situation. "Thanks to its own production and the resolution of uncertainty, the story told is individualized" [9, p. 100] and mythologized, attracting attention to itself. The modern personalized myth has a definite purpose: to easily make subscribers/other "nomads" pay attention to the information and cause their violent reactions. Note that on social networks, everyone spies on each other, imitating and acting in a similar way: "sympathy stems ... not so much from a visible affect, but, on the contrary, from the visible situation that causes this affect" [9, p. 107]. At the same time, for "nomads" it does not matter whether the event is true or false. In social networks, myths, "real events and opinion events are constantly mixed up and form a viscous mass for the public, in which ... it is impossible to identify the source of the origin of information" [9, p. 67] and its fantasy element. The main thing in creating a myth is to capture the imagination of subscribers.

Among the criteria of a mythological story can be called a fascinating plot, sensationalism of the message, its entertainment / advertising character. Quite often, the myths of the "nomad" repeat the stories of another "nomad", spied by him on various social networks, where he is a subscriber. The above often "does not require a special communicative discussion" [9, p. 114], but only an emotional response.

It should be noted that the "electronic nomad" creates a myth (about) his own life, which tells "a story without desire, without passion, without tension, without real events" [10, p. 83]. The myth helps the "nomad" to present the ordinary as sublime, the insignificant as significant, the banal as original. The above is clothed in a narrative narrative in which life and its eventfulness are falsified. The "nomad" himself hides behind the fantasy, thus escaping from his own reality and its problematic nature.

The second component of the myth design is the image. As you know, modernity is called the culture of images or visual culture. Today, "humanity is returning to the visual series as an ancient and, therefore, immanent way of storing and transmitting information messages" [11, p. 356]. On the pages of social networks, the "electronic nomad" prefers a lightweight way of communicating – using images. They complement the myth and even help to stage a situation born in the myth. Or vice versa: the myth complements the image with its wonderful situationality. The image clearly demonstrates the "nomad's" understanding of himself. He even more vividly emphasizes the values, aspirations, attitudes, meanings and even dreams of the "nomad".

An image in media reality and social networks is called a media image. It is "a structural visual-emotional component of virtual reality, which is a media model of objective existence, imprinted in information media and public consciousness" [12].

Media images and their constant replication in social networks have a powerful impact on the perception of the world, the formation of a value scale, and algorithms for the manifestation of an individual. A. R. Tuzikov rightly emphasizes, "the media offer society not only information and products, but also ideas and even a worldview" [13, p. 213]. Another thing is that the perception of these images turns out to be quite superficial and its recall is spontaneous, depends on fashionable / current trends and a certain degree of sympathy from other "nomads".

A media image is a construct that gives a (staged, constructed) result as a real one. It is no coincidence that A.V. Ulianovsky introduces the term "fictional creatures of the era of mass media", which is synonymous with the word "image". By "fictional beings" the researcher means "spontaneously, without prompting, recalled emotionally significant (relevant to the respondent), animate objects of shared reality in the entire spectrum of manifestations (beliefs, values, appearance, speech patterns, behavior, abilities, lifestyle)" [14, pp. 102-116] and "objects represented by in various media and are not the results of a personal fantasy or a representation of an inner reality that is not shared by others" [14, pp. 102-116]. As a result, users begin to subscribe on social networks to the personal pages of the "nomad" with the image they like.

The image of the "nomad" is fixed and betrayed in the form of photographs or small videos. Often, the "nomad" fixes himself. Today, there are many types of selfies that are popular with "electronic nomads": for example, extreme selfies, relfi (self-portraits with partners), felfi (photos with animals), melfi (self-portraits of men). Most often, "nomads" edit photos taken to convey a spectacular image on social networks and impress their subscribers.

What is the technology of mythodesign in photo processing? The "nomad" takes a photograph, processes it using technical devices, comes up with a mythological text for it or inserts it to an already written myth. At the same time, the image in the photo "undergoes reduction and simplification – large-scale, perspective, color" [15, p. 318].

The "nomad" himself, constructing his image in photographs, plays the role of a photographer, an intermediary transmitting the image, and a viewer. It must be recognized that today the photographic image has an imperious power, forcing the "electronic nomads" to imitate each other.

We emphasize that "the nature of photography is antinomic" [16], and the image is more or less simulated. "In a photographic image that captures the surrounding world, its reality begins to fade as a result of processing": "by demonstrating reality, photography simultaneously destroys it" [16]. A paradox is born. The "electronic nomad" who wants to be seen hides behind a retouched photographic image where he has erased himself. The media image itself acts as an intermediary. We agree with V. A. Konev, who emphasized: "The mediator is not independent, his being is purely existential, he is not what he mediates (whom), but at the same time he represents (replaces, gives him being), the mediator of whom (what) he is" [17, p. 4]. Reflecting reality, a media image can change it beyond recognition. The media image often does not coincide with the real "electronic nomad". Moreover, a large number of photos on the social pages of the "nomad" lose their significance, turning the recorded images into garbage.

In general, in social networks, a photo with a myth is a creolized text consisting of verbal and non-verbal parts. "Nomad" captures and transmits many similar texts on social networks. Many of the texts of the "electronic nomad" turn out to be staged, showing his desire to emphasize his importance. But in the end, the nomad, believing in his own creolized text, begins to "live" by an imaginary power of attorney" [18, p. 257] and displace reality from his consciousness.

Conclusion

In the context of the study of "electronic nomadism", we have analyzed the ways of its positioning and communication in social networks. Social networks and personal pages in the media reality are becoming a fashionable trend of the media presence of "electronic nomads". They help the "nomad" to assert himself by focusing on his own person and maintaining interest in himself from other nomads. Interaction on social networks today often plays the role of cultural capital, helping to promote the "nomad" in society. Such communication fulfills the need of the "nomad" for personalization, demonstrating the Self and its differences from Others. The main thing is to come into contact with your own kind in the media reality and get a response.

Mythodesign turns out to be a convenient and attractive technology that helps the "electronic nomad" position himself on social networks. Its key components are considered to be a myth and an image (media, photo, video image). Both components are designed based on the situation. With their help, the "electronic nomad" demonstrates to subscribers himself and the eventfulness of his life. But often episodes from life turn out to be possible/desirable: they do not exist in the presented form, they are staged and designed according to a modern/fashionable trend. Mythodesign, which helps to convey constructed models of life, turns out to be a powerful technology through which material is created for the exchange of information on social networks. At the same time, the manufacturability of the myth design allows not only to connect the elements, but also to destroy them. So, technology destroys the natural in the image of a "nomad" and adds an artificial, retouched one.

Thanks to the mythodesign, the "electronic nomad" simultaneously manifests itself as a producer (of myths and images) and as a consumer of the like. With the help of mythodesign, the personal story of the "electronic nomad" is formed: he creates himself and the events of his life on social platforms. The created myth and the constructed image contribute to the self-promotion of the "electronic nomad", helping him to establish himself in the socio-cultural space and realize his own potential.

But at the same time, the technology of myth design allows a fictitious reality to establish itself. The paradox lies in the fact that mythodesign technology elevates the "electronic nomad" among his own kind. Another thing is that often the artificiality of the image does not fully satisfy the "nomad". This fact leads him to crisis states. The fantasy element of mythological stories and staged photographs are not able to reduce the psychological discomfort of the "nomad" and fill the emptiness of his soul. The lack of a critical attitude to the situation or its fearful disregard makes the "electronic nomad" run in a vicious circle.

References
1. Ulyanovsky, A. V. (2011). Mythodesign in advertising. Saint Petersburg: Publishing House of the Faculty of Philology of St. Petersburg University.
2. Ulyanovsky, A. V. (2015). Mythodesign as a Bitter Truth for the Few and the Natural Course of Things for Others. Russian Journal of Philosophical Sciences, 4, 117–120.
3. Ulyanovsky, A. V. (2000). Mythodesign as a method of social convention in marketing communications: abstract of dis. ... candidate of cultural studies. Saint Petersburg.
4. Kalinichenko, S. A. (2012). Mythodesign and advertising (construction of socio-cultural space): abstract of the dis. ... candidate of philosophical sciences. Tomsk.
5. Azina, O. A. (2014). Mythodesign as a means of forming the image of modern Russia in European public opinion: abstract of the dissertation of the Candidate of Sociological Sciences. Moscow.
6. Yakovleva, E. L. (2019). The antinomian nature of the electronic nomad: the experience of philosophical reception through metaphors // Humanities: actual problems of humanities and education, 1(45), 63.
7. Ulyanovskiyi, A.V. (2009). Mythodesign, or the most harmless game with values and norms. In Optimal Communications (OK): an epistemic resource of the Academy of Media Industry and the Department of Theory and Practice of Public Connectivity of the Russian State University (March 19). Saint Petersburg.
8. Nansi, Z.-L. (2011). Unproductive community. Moscow: Vodolei.
9. Luman, N. (2012). The reality of mass media. Moscow: Kanon+.
10. Baudrillard, J. (2019). Le crime parfait/Le complot de l'art. Moscow: RIPOL classic.
11. Taisina, E. A., & Khalitov, T. N. (2021). Light and shadows of digital technologies. In E. A. Taisina. The latest collection: Selected scientific articles. Prague: Sotsiosfera.
12. Rusakova, O. F. (2006). Modern political philosophy. Retrieved from http://www.madipi.ru/index.php?option=com_content&view=category&layout=blog&id=33&Itemid=11
13. Tuzikov, A. R. (2003). Ideology and media construction of social reality in modern Western societies. Social and Humanitarian Knowledge, 1, 213.
14. Ulianovskiy, A. V. (2020). Characters as content of consciousness of youth. PR i reklama v izmenyayushchemsya mire: regionalnyi aspekt, 22, 102–116. Retrieved from https://www.elibrary.ru/download/elibrary_42884157_87924325.pdf
15. Bart, R. (2018). Photographic message. In Fashion system. Articles on the semiotics of culture (pp. 318–330). Moscow: Akademicheskii proekt.
16. Darchinov E. V., & Iakovleva, E. L. (2023). Antinomicity of photography as a visual segment of myth design in social networks. Cultural code, 1, 9–24. doi:10.36945/2658-3852-2023-1-9-24
17. Konev, V. A. (2009). Media-reality and reality of medias. Bulletin of the Samara Humanitarian Academy, 2, 4.
18. Lipovetskii, Z. (2012). The Empire of the Ephemeral. Fashion and its fate in modern society. Moscow: NLO.

First Peer Review

Peer reviewers' evaluations remain confidential and are not disclosed to the public. Only external reviews, authorized for publication by the article's author(s), are made public. Typically, these final reviews are conducted after the manuscript's revision. Adhering to our double-blind review policy, the reviewer's identity is kept confidential.
The list of publisher reviewers can be found here.

The reviewed article is devoted to a relatively new phenomenon associated with the formation of a "virtual biography" in social networks, which partially reflects and partially complements the real life of a person. According to the idea of the article (which, however, is not formulated explicitly, but is "read between the lines"), the author sought to show what specific problems arise in the life of a person immersed in "myth design", in particular, how this "reality game" turns out to be able to displace or replace reality, emasculating human life and reducing it to the production of illusory images: "A fantasy element of mythized ("mythologized", turned into a narrative in which reality and fiction are mixed? – reviewer) stories and staged photographs are not able to reduce the psychological discomfort of a nomad and fill the voids of his spiritual life. The lack of desire to realize the situation or fearful disregard for it makes the electronic nomad run in a vicious circle, which contradicts the biosocial essence of man and the need for self-development and self-realization." Of course, the "biosocial essence of man" has nothing to do with it, but we can agree with everything else. It seems that the idea of the article should be supported, although the presented version is hardly advisable to publish in a scientific journal yet (the two comments already made above indicate a low level of text preparation). First of all, the description of what is meant by "myth" should be excluded from the article, firstly, what the author reports on this subject is well known, secondly, volumes and volumes have already been written about the myth, and in order to return to this topic, you need to have very good reasons in the form of original research. However, it is necessary to formulate a few more comments that could contribute to the continuation of work on the presented material. So, "electronic nomad" (especially "nomad") should be enclosed in quotation marks; in the expression "its (potential) possibilities", "potential" must be removed, "potentiality" is the possibility; the expression "the method of structural analysis proposed by A.V. Ulyanovsk" produces a comic effect, this method It has been developed and used at least since F. de Saussure, and maybe since Leibniz. And why does the author accompany the mention of certain authors with the word "researcher", for example, "researcher A.R. Tuzikov"? Well, A.R. Tuzikov is a researcher, but the reader, no doubt, could have guessed it himself. The same could be repeated about many formulations that have some kind of "duty" character, they do not tell the reader anything: "the novelty of the presented article consists in revealing the ambiguity of mythodesign technology for the existence of an electronic nomad." Well, what in the world can't be described as "ambiguous"? At least a few more extremely unfortunate expressions that should not remain in the text in this form: "... it turns out to be one of the fashionable trends in the social, testifying ..." (in the "social being of man"?); continuation of this sentence: "about the individual's need for self-importance and difference..." (the author wanted to say "in the consciousness of one's own importance and (depth of) individuality?). There are typos ("they don't exist"), punctuation errors ("the technological nature of the myth design allows", why the comma?), etc. It seems right to support the general idea of the article and recommend the author to continue working on it.

Second Peer Review

Peer reviewers' evaluations remain confidential and are not disclosed to the public. Only external reviews, authorized for publication by the article's author(s), are made public. Typically, these final reviews are conducted after the manuscript's revision. Adhering to our double-blind review policy, the reviewer's identity is kept confidential.
The list of publisher reviewers can be found here.

The subject of the research of the article "On the specifics of myth design in social networks" is the process of digital myth-making and self-presentation, which is addressed by the "electronic nomad" through virtual communication. The author sets a goal to show what changes occur in a user who spends a significant amount of time on social networks. The key idea of the article is concern about the situation when a social subject leaves real society and "begins to play reality", constructing it into correspondents with his fantasies, as a result of which the virtual world represented by digital technologies displaces objective social reality, emasculates human life and turns it into an illusion. The research methodology includes analytical and phenomenological methods to identify the specifics of mythodesign technology in the existence of an "electronic nomad". The relevance of the study is related to the extremely rapid and spontaneous growth of the digital environment, which literally captured a person and displaced reality from his life. This process requires a deep philosophical analysis. The author makes an attempt to begin a constructive understanding of the problem, to identify its aspects, to start a dialogue involving the experience of philosophical understanding of the imaginary, simulated sphere. The scientific novelty of the article lies in the analysis of the ways of positioning "electronic nomadism" and the features of its communication in social networks. The style of the article is typical for scientific publications in the field of humanitarian studies, it combines the clarity of the formulations of key theses and their logically consistent argumentation. The author approaches the use of terminology very correctly. The key concepts of the article are "electronic nomad" and "mythodesign". The concept of "electronic nomad" is used to translate the original English-language term "Digital nomads", also translated as "digital nomad" or "digital nomad". This term is used to refer to an individual whose main form of being and self-realization is the digital environment of social networks, media platforms, and video hosting. Such a person spends most of his time in a virtual environment, functioning in it in various ways using mobile devices. The author defines mythodesign as "a type of socio-cultural technology characterized by the use of special system procedures for constructing the communicative quality and the communicative subject field of a product/service and special attention to maintaining the trust of target audiences." The author relies on the research of A.V. Ulianovsky and S. S. Kalinichenko in covering this issue. The structure and content of the analyzed article fully correspond to the stated problem. The author identifies two aspects of the self–representation of the "nomad" in the digital environment - the actual mythological plot and the video image. The myth in this cornetist is a story told by a user on their social networks, it can be completely fictional, but more often it is formed on the basis of a real event by reinterpreting it in accordance with the author's ideas about what this situation should be "in the right reality", as well as in accordance with the "network fashion", demand one or another story at a particular time. An image is a visual accompaniment to a myth – a photograph or video that has undergone significant editing. The creation of such a "doctored" reality fascinates the "digital nomad" and over time he himself begins to believe in the myth he created. The myth helps the "nomad" to make life brighter, more interesting, to believe that they and his fate are in demand by other people. The author comes to the conclusion that the "Nomad" hides behind the fantasy, thus escaping from his own reality and its problematic nature. The bibliography of the article includes 18 titles of works by both domestic and foreign authors, both fundamental research and relevant articles devoted to the problem under consideration. The article will be of interest to a wide range of readers. It is a good occasion for scientific discussion and philosophical reflection on the changed conditions of human existence in the modern world.