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Law and Politics
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Kulezin M.A., Antonov I.P. Virtual property in real world: adult problems in the gaming realms

Abstract: In this research the authors confirm the ever-increasing impact of the gaming market of interactive entertainment upon the global economy, and therefore, the need to provide the normative and legal regulation of the objects of virtual property. The article sequentially analyzes the approach towards regulation of the virtual property market on the territories of the Russian Federation and abroad, examines the corresponding precedent, as well as positive and negative aspects of each of the approaches. The authors also analyze the prospects of normative and legal regulation of the market of virtual objects by using international legal mechanisms. The authors believe that despite the growing impact of the market of virtual objects upon global economy, the issue of its regulation has not been properly addressed on either the legislative or theoretical levels. Russian researchers of similar problematics usually reject the Asian approach, which holds virtual objects to be equal to real objects, while the authors of this work prove its progressiveness and benefit.


Keywords:

intellectual property law, gaming industry, games and competitions, virtual investments, global economy, virtual property, copyright, discrimination, TRIPS, online games


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