Ryumshina L.I. —
Trust in information sources translating unverified information: personal and age aspect
// Sociodynamics. – 2018. – ¹ 9.
– P. 61 - 68.
DOI: 10.25136/2409-7144.2018.9.27126
URL: https://en.e-notabene.ru/pr/article_27126.html
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Abstract: Unverified information holds an important place in life of any person. Being not only an elemental communication phenomenon, but also the means of manipulative impact on human consciousness, such information can be disseminated in terms of interpersonal communication and mass media. The goal of this work lies in examination of trusts of the adult respondents and students, who are prone to manipulations, in various information sources translating unverified information. The choice of student youth as an empirical object of research is caused by the escalated interest of scholars to this age group. The scientific novelty consists in creation of the original methodology that allows assessing the level of subjective trust in sources that translate unverified information about the country’s political and economic events, as well as examination of trust in such sources of the persons with the evident manipulative trends. The results demonstrate that television has most credibility among the respondents. Unlike students, the adult respondents do not trust Internet and would not believe the unverified messages from random people. The great majority of adults and students with high level of manipulative trends have confidence in federal TV channels. Escalation of trust in federal channels among the adult respondents is accompanied by the decline of such in local television, and among the student – in Internet; it concerns both, the political and economic events.
Ryumshina L.I. —
Interaction in the multiuser online role-playing games as a problem of information and psychological safety
// Sociodynamics. – 2016. – ¹ 8.
– P. 79 - 87.
DOI: 10.7256/2409-7144.2016.8.20056
URL: https://en.e-notabene.ru/pr/article_20056.html
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Abstract: Wide spread of the Internet encouraged the emergence of new social relations, as well as changes in the usual perception of communication. The newly appeared virtual reality lead to complicated relationship between the real and virtual worlds, their fusion, and at times replacement, and thus the need for examination of virtual communication in the context of information-psychological safety. Special place in the Internet communication belongs to the multiuser online role-playing games (RPG). In Russia, the study of RPG is based on the personal qualities of the gamers, while the structure and content of the fame also can affect the occurrence of addiction to it. The author conducted the qualitative and quantitative analysis of the messages between the participants of the multiuser online role-playing game (1,766 messages and 68 gamers were subjected to the analysis). The results demonstrated that in virtual world the group processes develop similarly to the real world. Dramatic situations, struggle for power, change of the leaders can also take place in the online world. At the same time, team online interaction provides opportunity for a quick transition from one group to another in avoiding the conflict situation. Thus, the engagement into online games can be considered as an “escape” from the problems of the real world. The conducted research poses new tasks before the psychology of communication, as well as the scholars who study the problems of information and psychological safety.
Ryumshina L.I., Mustafaeva E.M. —
// National Security. – 2014. – ¹ 5.
– P. 676 - 687.
DOI: 10.7256/2454-0668.2014.5.12235
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