Question at hand
Tseluiko D.S., Shnaider G.I. —
Features and capaсities of non-traditional programs for architectural modeling and visualization on the example of the game "MINECRAFT"
// Urban Studies.
– 2022. – № 3.
– P. 1 - 7.
DOI: 10.7256/2310-8673.2022.3.38367 EDN: PZQYAO URL: https://en. nbpublish.com/library_read_article.php?id=38367
This article is devoted to the analysis of the modeling process and visualization capabilities in the Minecraft game, as well as comparing the result with architectural visualization in the Archicad program. The process of creating a three-dimensional model is described using the main stages: site preparation, drawing creation, model design and visualization. Each of the stages has its own characteristics within the game environment. The article points out the negative sides of Minecraft: limited detail and unrealistic visualization. The advantages of the program are also described: the ease of operation and intuitiveness of the menu, the ability to quickly model complex shapes, the game gives minimal concepts about working with materials, the environment and the scene for visualization. The main advantage is the ability to develop three-dimensional thinking within the game environment. The world of the architectural industry is undergoing great changes, this is expressed both in unusual forms and materials of buildings, and in design programs. Each of which has its own characteristics and tools, due to which it facilitates the creation of a certain category of volumes. This makes it possible to develop a certain style trend, an example of this is the Rhinoceros program with the Grasshopper plugin, which allows you to easily create and modify complex objects. But in addition to complex programs with many functions, there are also simple ones that are more entertainment than a serious tool, but can interest the user and direct him to the path of the future architect. One of the most popular games of this type is Minecraft. It is familiar to every student and schoolboy, for a reason, because the creative potential of this game is almost inexhaustible.
Archicad, Minecraft, architectural programs, render, visualization, modeling, designing, architecture, modifications, environment
Kolodin K., Cherepanov P., Skurlatova E.A. —
Fundamentals of shaping a pedestrian street as an object in the form of a multifunctional complex
// Urban Studies.
– 2022. – № 3.
– P. 8 - 23.
DOI: 10.7256/2310-8673.2022.3.38486 EDN: CSDSGG URL: https://en. nbpublish.com/library_read_article.php?id=38486
This article examines the architectural and spatial organization of a pedestrian street, presented as an object in the form of a multifunctional complex. The subject of the study is the architectural and typological features of the components of a multifunctional pedestrian street. The novelty of the approach lies in the representation of the street as an integral object in the form of a multifunctional complex in the structure of the residential quarter of St. Petersburg. The article also contains a systematic analysis of architectural planning, urban planning and compositional solutions for objects of this type. The analysis is based on combining the principle of operation of a pedestrian street with the criteria of multifunctionality. The main section of this study is devoted to an overview of the structure of diversified objects included in the pedestrian street building. The scientific novelty of the work consists in considering a pedestrian street as an independent object in the form of a multifunctional complex incorporated into the structure of a residential quarter. For this purpose, the project "Multifunctional Street in the structure of the Lenexpo quarter" (St. Petersburg) was carried out by the Bachelor of Architecture Peter Dmitrievich Cherepanov under the guidance of Konstantin Ivanovich Kolodin, Associate Professor of the Department of Architectural Design of the St. Petersburg State University of Architecture and Civil Engineering (SPbGASU). On the basis of the completed project, a typology of objects combined into a multifunctional complex was formulated. The project was developed taking into account the multisectoral unification, as well as taking into account the principles of modular structuring of space and the construction of individual buildings and structures. The mechanism of the pedestrian street operation was calculated, which was reflected in architectural planning and spatial solutions when designing this complex. According to the content of the main sections of the study, conclusions were formulated that take into account the prospects for the development of such architectural objects in the future.
multifunctional street project, shaping a multifunctional street, diversified street structure, multifunctional complex street, branches of street objects, multifunctional street components, street development spot, street in the block, street in the city, multifunctional pedestrian street