Ovchinnikov V.M. —
Peculiarities of establishment of the French Officer Corps during the “Great Century” (1589-1715)
// Genesis: Historical research. – 2019. – ¹ 1.
– P. 28 - 40.
DOI: 10.25136/2409-868X.2019.1.26599
URL: https://en.e-notabene.ru/hr/article_26599.html
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Abstract: The object of this research is French of the early Modern Age, while the subject is the examination of the establishment and development of the French Officer Corps during the period of highest military activity of the kingdom associated with the ruling of Louis XIV. The article demonstrates the practice of using of military mechanism by the Sun King for strengthening his power in the context of further advancement of absolutism as the military-political concept, which relates to the active instrumentalization of the ancient, namely Roman legacy, required by the realities of such global process as the “European military revolution”. The author states that throughout the XVII century in France has formed a relatively stable military hierarchy, which became the model for the development of officer corps of the various European countries. A significant role was played by the table of ranks (Ordre du tableau) introduced in 1675 upon the initiative of Louvois, which was skeptically assessed by the Duke of Saint-Simon. It illustrates the active instrumentalization of the Roman military and political practices that defined the transformation of absolutism into the highly ideology-driven and complicatedly structured military-political doctrine, which carved out its place in the history of European civilization.
Ovchinnikov V.M., Paulyus P. —
Archetypes and mythologemes as elements of the “open world” phenomenon of the computer role-playing game “The Witcher”
// Man and Culture. – 2018. – ¹ 4.
– P. 46 - 56.
DOI: 10.25136/2409-8744.2018.4.26528
URL: https://en.e-notabene.ru/ca/article_26528.html
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Abstract: The subject of this research is the review of game production, namely the Witcher universe as a specific form of text, realized as a combination of the phenomena named the “open world”. The object of this research is the application of archetypes and mythologemes of the developing genre of computer role-paying games (RPG). Particular attention is given to the development of game universes, and one of the factors of its development within the genre of role games – the open world phenomenon, which in the author’s opinion, ensures the formation of new mythology and turns the game space into the specific culturological phenomenon, transforming the mass consciousness by creating a variation affect, suggested to a player in terms of using one or another game project, active research of the so-called “seamless world”. The scientific novelty lies in examination of the little-studied aspects of the evolution of mass culture, namely with active use of multiple mythologemes applied in the entire set of game universes, particularly the Witcher, which is a distinct marker of the development of this direction. Figuratively, consideration of the characterized game universe can be interpreted as a marker of development of the entire industry which allows concluding that the modern game industry actively uses a specific form of the reflection of game reality, called an open world. It is based on several elements (effects) that have archetypical nature.